activity
20182026
most citedMAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment

13 citations · 19 across the 11 of their papers we have counts for

collaborators

11 papers

cs.CV2026

Gaussian-Mixture Latent Flow for Stochastic 3D Human Motion Prediction

Yue Ma, Frederick W. B. Li, Xiaohui Liang

Stochastic human motion prediction aims to forecast future motion distributions. Although recent studies have achieved strong performance in terms of accuracy and diversity, they o…

cs.CV2026

NeuroPath: Brain-Inspired Dual-Pathway Graph Convolutional Networks for Skeleton-Based Action Recognition

Kanglei Zhou, Ruizhi Cai, Hubert P. H. Shum +2

Skeleton-based action recognition aims to recognize human actions from sequences of human joint coordinates. Most existing Spatial-Temporal Graph Convolutional Networks (STGCNs) ha…

cs.CV2024

ST-SACLF: Style Transfer Informed Self-Attention Classifier for Bias-Aware Painting Classification

Mridula Vijendran, Frederick W. B. Li, Jingjing Deng +1

Painting classification plays a vital role in organizing, finding, and suggesting artwork for digital and classic art galleries. Existing methods struggle with adapting knowledge f…

cs.CV2024

From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos

Tanqiu Qiao, Ruochen Li, Frederick W. B. Li +1

Video-based Human-Object Interaction (HOI) recognition explores the intricate dynamics between humans and objects, which are essential for a comprehensive understanding of human be…

cs.CV2024★ 13 cited

MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment

Kanglei Zhou, Liyuan Wang, Xingxing Zhang +4

Action Quality Assessment (AQA) evaluates diverse skills but models struggle with non-stationary data. We propose Continual AQA (CAQA) to refine models using sparse new data. Featu…

cs.CV2023★ 2 cited

Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model

Yin Wang, Zhiying Leng, Frederick W. B. Li +2

Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise moti…