activity
20172026
most citedVR-NeRF: High-Fidelity Virtualized Walkable Spaces

47 citations · 127 across the 23 of their papers we have counts for

collaborators

35 papers

cs.CV2026

Learn2Splat: Extending the Horizon of Learned 3DGS Optimization

Naama Pearl, Stefano Esposito, Haofei Xu +6

3D Gaussian Splatting (3DGS) optimization is most commonly performed using general-purpose first-order optimizers such as Adam or SGD. Although robust across scenes, they update ea…

cs.CV2026

DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objects

Narek Tumanyan, Samuel Rota Bulò, Denis Rozumny +5

Dynamic scene reconstruction from casual videos has seen recent remarkable progress. Numerous approaches have attempted to overcome the ill-posedness of the task by distilling prio…

cs.CV2025★ 1 cited

MapAnything: Universal Feed-Forward Metric 3D Reconstruction

Nikhil Keetha, Norman Müller, Johannes Schönberger +14

We introduce MapAnything, a unified transformer-based feed-forward model that ingests one or more images along with optional geometric inputs such as camera intrinsics, poses, dept…

cs.CV2025

FlowR: Flowing from Sparse to Dense 3D Reconstructions

Tobias Fischer, Samuel Rota Bulò, Yung-Hsu Yang +7

3D Gaussian splatting enables high-quality novel view synthesis (NVS) at real-time frame rates. However, its quality drops sharply as we depart from the training views. Thus, dense…

cs.CV2025

A Recipe for Generating 3D Worlds From a Single Image

Katja Schwarz, Denys Rozumnyi, Samuel Rota Bulò +2

We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires…

cs.CV2025

Hardware-Rasterized Ray-Based Gaussian Splatting

Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi +1

We present a novel, hardware rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our w…

cs.CV2024

Textured Gaussians for Enhanced 3D Scene Appearance Modeling

Brian Chao, Hung-Yu Tseng, Lorenzo Porzi +8

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering ti…

cs.CV2024

Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes

Stefano Esposito, Anpei Chen, Christian Reiser +7

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy ge…

cs.CV2024

MultiDiff: Consistent Novel View Synthesis from a Single Image

Norman Müller, Katja Schwarz, Barbara Roessle +4

We introduce MultiDiff, a novel approach for consistent novel view synthesis of scenes from a single RGB image. The task of synthesizing novel views from a single reference image i…

cs.CV2024

ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing

Jun-Kun Chen, Samuel Rota Bulò, Norman Müller +3

This paper proposes ConsistDreamer - a novel framework that lifts 2D diffusion models with 3D awareness and 3D consistency, thus enabling high-fidelity instruction-guided scene edi…

cs.CV2024★ 1 cited

Dynamic 3D Gaussian Fields for Urban Areas

Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò +3

We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like…

cs.CV2024★ 2 cited

Revising Densification in Gaussian Splatting

Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder

In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic re…

cs.CV2024★ 4 cited

Robust Gaussian Splatting

François Darmon, Lorenzo Porzi, Samuel Rota-Bulò +1

In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its ro…

cs.CV2024

Multi-Level Neural Scene Graphs for Dynamic Urban Environments

Tobias Fischer, Lorenzo Porzi, Samuel Rota Bulò +2

We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restrict…

cs.CV2023

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

Haithem Turki, Vasu Agrawal, Samuel Rota Bulò +5

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samp…

cs.CV2023★ 47 cited

VR-NeRF: High-Fidelity Virtualized Walkable Spaces

Linning Xu, Vasu Agrawal, William Laney +10

We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To…

cs.CV2023★ 20 cited

GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields

Barbara Roessle, Norman Müller, Lorenzo Porzi +3

Neural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to…

cs.CV2022★ 2 cited

Panoptic Lifting for 3D Scene Understanding with Neural Fields

Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Buló +4

We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images…

cs.CV2022★ 6 cited

DiffRF: Rendering-Guided 3D Radiance Field Diffusion

Norman Müller, Yawar Siddiqui, Lorenzo Porzi +3

We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, l…

cs.CV2022★ 2 cited

AutoRF: Learning 3D Object Radiance Fields from Single View Observations

Norman Müller, Andrea Simonelli, Lorenzo Porzi +3

We introduce AutoRF - a new approach for learning neural 3D object representations where each object in the training set is observed by only a single view. This setting is in stark…

cs.CV2021★ 36 cited

Inferring Latent Domains for Unsupervised Deep Domain Adaptation

Massimiliano Mancini, Lorenzo Porzi, Samuel Rota Bulò +2

Unsupervised Domain Adaptation (UDA) refers to the problem of learning a model in a target domain where labeled data are not available by leveraging information from annotated data…

cs.CV2021

Weakly Supervised Multi-Object Tracking and Segmentation

Idoia Ruiz, Lorenzo Porzi, Samuel Rota Bulò +2

We introduce the problem of weakly supervised Multi-Object Tracking and Segmentation, i.e. joint weakly supervised instance segmentation and multi-object tracking, in which we do n…

cs.CV2020

Improving Panoptic Segmentation at All Scales

Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder

Crop-based training strategies decouple training resolution from GPU memory consumption, allowing the use of large-capacity panoptic segmentation networks on multi-megapixel images…

cs.CV2020

Are we Missing Confidence in Pseudo-LiDAR Methods for Monocular 3D Object Detection?

Andrea Simonelli, Samuel Rota Bulò, Lorenzo Porzi +2

Pseudo-LiDAR-based methods for monocular 3D object detection have received considerable attention in the community due to the performance gains exhibited on the KITTI3D benchmark,…