17 citations · 26 across the 6 of their papers we have counts for
14 papers
Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects
Bangbang Yang, Yinda Zhang, Yijin Li +4
We, as human beings, can understand and picture a familiar scene from arbitrary viewpoints given a single image, whereas this is still a grand challenge for computers. We hereby pr…
VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting
Feitong Tan, Sean Fanello, Abhimitra Meka +6
We propose VoLux-GAN, a generative framework to synthesize 3D-aware faces with convincing relighting. Our main contribution is a volumetric HDRI relighting method that can efficien…
Multiresolution Deep Implicit Functions for 3D Shape Representation
Zhang Chen, Yinda Zhang, Kyle Genova +7
We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine geometry detail, while being able to perform global operations such…
HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences
Feitong Tan, Danhang Tang, Mingsong Dou +9
In this paper, we address the problem of building dense correspondences between human images under arbitrary camera viewpoints and body poses. Prior art either assumes small motion…
Light Stage Super-Resolution: Continuous High-Frequency Relighting
Tiancheng Sun, Zexiang Xu, Xiuming Zhang +6
The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subj…
Learning Illumination from Diverse Portraits
Chloe LeGendre, Wan-Chun Ma, Rohit Pandey +5
We present a learning-based technique for estimating high dynamic range (HDR), omnidirectional illumination from a single low dynamic range (LDR) portrait image captured under arbi…