activity
20182022
most citedNeural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects

17 citations · 26 across the 6 of their papers we have counts for

collaborators

14 papers

cs.CV202217 cited

Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects

Bangbang Yang, Yinda Zhang, Yijin Li +4

We, as human beings, can understand and picture a familiar scene from arbitrary viewpoints given a single image, whereas this is still a grand challenge for computers. We hereby pr…

cs.CV2022

VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting

Feitong Tan, Sean Fanello, Abhimitra Meka +6

We propose VoLux-GAN, a generative framework to synthesize 3D-aware faces with convincing relighting. Our main contribution is a volumetric HDRI relighting method that can efficien…

cs.CV2021

Multiresolution Deep Implicit Functions for 3D Shape Representation

Zhang Chen, Yinda Zhang, Kyle Genova +7

We introduce Multiresolution Deep Implicit Functions (MDIF), a hierarchical representation that can recover fine geometry detail, while being able to perform global operations such…

cs.CV20212 cited

HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences

Feitong Tan, Danhang Tang, Mingsong Dou +9

In this paper, we address the problem of building dense correspondences between human images under arbitrary camera viewpoints and body poses. Prior art either assumes small motion…

cs.GR2020

Light Stage Super-Resolution: Continuous High-Frequency Relighting

Tiancheng Sun, Zexiang Xu, Xiuming Zhang +6

The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subj…

cs.CV2020

Learning Illumination from Diverse Portraits

Chloe LeGendre, Wan-Chun Ma, Rohit Pandey +5

We present a learning-based technique for estimating high dynamic range (HDR), omnidirectional illumination from a single low dynamic range (LDR) portrait image captured under arbi…