activity
20152024
most citedHyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields

81 citations · 350 across the 21 of their papers we have counts for

collaborators

25 papers

cs.CV2024★ 11 cited

CAT3D: Create Anything in 3D with Multi-View Diffusion Models

Ruiqi Gao, Aleksander Holynski, Philipp Henzler +5

Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method f…

cs.CV2023★ 1 cited

CamP: Camera Preconditioning for Neural Radiance Fields

Keunhong Park, Philipp Henzler, Ben Mildenhall +2

Neural Radiance Fields (NeRF) can be optimized to obtain high-fidelity 3D scene reconstructions of objects and large-scale scenes. However, NeRFs require accurate camera parameters…

cs.CV2023★ 8 cited

NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations

Varun Jampani, Kevis-Kokitsi Maninis, Andreas Engelhardt +13

Recent advances in neural reconstruction enable high-quality 3D object reconstruction from casually captured image collections. Current techniques mostly analyze their progress on…

cs.CV2023★ 1 cited

SCADE: NeRFs from Space Carving with Ambiguity-Aware Depth Estimates

Mikaela Angelina Uy, Ricardo Martin-Brualla, Leonidas Guibas +1

Neural radiance fields (NeRFs) have enabled high fidelity 3D reconstruction from multiple 2D input views. However, a well-known drawback of NeRFs is the less-than-ideal performance…

cs.CV2023

LFM-3D: Learnable Feature Matching Across Wide Baselines Using 3D Signals

Arjun Karpur, Guilherme Perrotta, Ricardo Martin-Brualla +2

Finding localized correspondences across different images of the same object is crucial to understand its geometry. In recent years, this problem has seen remarkable progress with…

cs.CV2022★ 63 cited

Novel View Synthesis with Diffusion Models

Daniel Watson, William Chan, Ricardo Martin-Brualla +3

We present 3DiM, a diffusion model for 3D novel view synthesis, which is able to translate a single input view into consistent and sharp completions across many views. The core com…

cs.CV2021★ 19 cited

NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images

Ben Mildenhall, Peter Hedman, Ricardo Martin-Brualla +2

Neural Radiance Fields (NeRF) is a technique for high quality novel view synthesis from a collection of posed input images. Like most view synthesis methods, NeRF uses tonemapped l…

cs.CV2021★ 81 cited

HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields

Keunhong Park, Utkarsh Sinha, Peter Hedman +5

Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to…

cs.CV2021★ 6 cited

FiG-NeRF: Figure-Ground Neural Radiance Fields for 3D Object Category Modelling

Christopher Xie, Keunhong Park, Ricardo Martin-Brualla +1

We investigate the use of Neural Radiance Fields (NeRF) to learn high quality 3D object category models from collections of input images. In contrast to previous work, we are able…

cs.CV2021

StEP: Style-based Encoder Pre-training for Multi-modal Image Synthesis

Moustafa Meshry, Yixuan Ren, Larry S Davis +1

We propose a novel approach for multi-modal Image-to-image (I2I) translation. To tackle the one-to-many relationship between input and output domains, previous works use complex tr…

cs.CV2021

Neural RGB-D Surface Reconstruction

Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman +2

Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for tel…

cs.CV2021★ 12 cited

Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields

Jonathan T. Barron, Ben Mildenhall, Matthew Tancik +3

The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or alias…

cs.CV2021★ 27 cited

IBRNet: Learning Multi-View Image-Based Rendering

Qianqian Wang, Zhicheng Wang, Kyle Genova +6

We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a m…

cs.CV2021★ 46 cited

ShaRF: Shape-conditioned Radiance Fields from a Single View

Konstantinos Rematas, Ricardo Martin-Brualla, Vittorio Ferrari

We present a method for estimating neural scenes representations of objects given only a single image. The core of our method is the estimation of a geometric scaffold for the obje…

cs.CV2020

No Shadow Left Behind: Removing Objects and their Shadows using Approximate Lighting and Geometry

Edward Zhang, Ricardo Martin-Brualla, Janne Kontkanen +1

Removing objects from images is a challenging problem that is important for many applications, including mixed reality. For believable results, the shadows that the object casts sh…

cs.CV2020★ 45 cited

Time-Travel Rephotography

Xuan Luo, Xuaner Zhang, Paul Yoo +3

Many historical people were only ever captured by old, faded, black and white photos, that are distorted due to the limitations of early cameras and the passage of time. This paper…

cs.CV2020

Nerfies: Deformable Neural Radiance Fields

Keunhong Park, Utkarsh Sinha, Jonathan T. Barron +4

We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural ra…

cs.CV2020

GeLaTO: Generative Latent Textured Objects

Ricardo Martin-Brualla, Rohit Pandey, Sofien Bouaziz +2

Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem. Inspired by billboards and geometric proxies used in c…

cs.CV2020★ 1 cited

NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections

Ricardo Martin-Brualla, Noha Radwan, Mehdi S. M. Sajjadi +3

We present a learning-based method for synthesizing novel views of complex scenes using only unstructured collections of in-the-wild photographs. We build on Neural Radiance Fields…

cs.CV2020

State of the Art on Neural Rendering

Ayush Tewari, Ohad Fried, Justus Thies +16

Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic imag…

cs.CV2019★ 1 cited

KeystoneDepth: Visualizing History in 3D

Xuan Luo, Yanmeng Kong, Jason Lawrence +2

This paper introduces the largest and most diverse collection of rectified stereo image pairs to the research community, KeystoneDepth, consisting of tens of thousands of stereogra…

cs.CV2019★ 2 cited

Volumetric Capture of Humans with a Single RGBD Camera via Semi-Parametric Learning

Rohit Pandey, Anastasia Tkach, Shuoran Yang +9

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, th…

cs.CV2019★ 9 cited

Neural Rerendering in the Wild

Moustafa Meshry, Dan B Goldman, Sameh Khamis +4

We explore total scene capture -- recording, modeling, and rerendering a scene under varying appearance such as season and time of day. Starting from internet photos of a tourist l…

cs.CV2018★ 16 cited

LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering

Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang +14

Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given…