16 citations · 19 across the 4 of their papers we have counts for
4 papers · 1 filter
Robust Mesh Saliency Ground Truth Acquisition in VR via View Cone Sampling and Manifold Diffusion
Guoquan Zheng, Jie Hao, Huiyu Duan +7
As the complexity of 3D digital content grows exponentially, understanding human visual attention is critical for optimizing rendering and processing resources. Therefore, reliable…
Volumetric Capture of Humans with a Single RGBD Camera via Semi-Parametric Learning
Rohit Pandey, Anastasia Tkach, Shuoran Yang +9
Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, th…
LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering
Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang +14
Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given…
Egocentric 6-DoF Tracking of Small Handheld Objects
Rohit Pandey, Pavel Pidlypenskyi, Shuoran Yang +1
Virtual and augmented reality technologies have seen significant growth in the past few years. A key component of such systems is the ability to track the pose of head mounted disp…