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20182025
most citedLearning to Utilize Shaping Rewards: A New Approach of Reward Shaping

94 citations · 404 across the 53 of their papers we have counts for

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17 papers · 1 filter

cs.CV2023★ 1 cited

FlowFace++: Explicit Semantic Flow-supervised End-to-End Face Swapping

Yu Zhang, Hao Zeng, Bowen Ma +5

This work proposes a novel face-swapping framework FlowFace++, utilizing explicit semantic flow supervision and end-to-end architecture to facilitate shape-aware face-swapping. Spe…

cs.CV2023★ 6 cited

TalkCLIP: Talking Head Generation with Text-Guided Expressive Speaking Styles

Yifeng Ma, Suzhen Wang, Yu Ding +6

Audio-driven talking head generation has drawn growing attention. To produce talking head videos with desired facial expressions, previous methods rely on extra reference videos to…

cs.CV2023★ 3 cited

Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand Disentanglement

Xingqun Qi, Chen Liu, Muyi Sun +3

Predicting natural and diverse 3D hand gestures from the upper body dynamics is a practical yet challenging task in virtual avatar creation. Previous works usually overlook the asy…

cs.CV2023★ 4 cited

DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video

Zhimeng Zhang, Zhipeng Hu, Wenjin Deng +3

For few-shot learning, it is still a critical challenge to realize photo-realistic face visually dubbing on high-resolution videos. Previous works fail to generate high-fidelity du…

cs.CV2023

Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation

Rui Zhao, Wei Li, Zhipeng Hu +4

Recent popular Role-Playing Games (RPGs) saw the great success of character auto-creation systems. The bone-driven face model controlled by continuous parameters (like the position…

cs.CV2023

NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination

Haoqian Wu, Zhipeng Hu, Lincheng Li +3

Inverse rendering methods aim to estimate geometry, materials and illumination from multi-view RGB images. In order to achieve better decomposition, recent approaches attempt to mo…

cs.CV2023

StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles

Yifeng Ma, Suzhen Wang, Zhipeng Hu +5

Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial express…

cs.CV2022

FlowFace: Semantic Flow-guided Shape-aware Face Swapping

Hao Zeng, Wei Zhang, Changjie Fan +7

In this work, we propose a semantic flow-guided two-stage framework for shape-aware face swapping, namely FlowFace. Unlike most previous methods that focus on transferring the sour…

cs.CV2022★ 6 cited

Facial Action Unit Detection and Intensity Estimation from Self-supervised Representation

Bowen Ma, Rudong An, Wei Zhang +6

As a fine-grained and local expression behavior measurement, facial action unit (FAU) analysis (e.g., detection and intensity estimation) has been documented for its time-consuming…

cs.CV2021★ 9 cited

Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion

Suzhen Wang, Lincheng Li, Yu Ding +2

We propose an audio-driven talking-head method to generate photo-realistic talking-head videos from a single reference image. In this work, we tackle two key challenges: (i) produc…

cs.CV2021★ 8 cited

Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation

Lincheng Li, Suzhen Wang, Zhimeng Zhang +4

In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextua…

cs.CV2020★ 6 cited

Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer

Xinhui Song, Tianyang Shi, Zunlei Feng +5

Facial action unit (AU) intensity is an index to describe all visually discernible facial movements. Most existing methods learn intensity estimator with limited AU data, while the…

cs.CV2020★ 1 cited

Neutral Face Game Character Auto-Creation via PokerFace-GAN

Tianyang Shi, Zhengxia Zou, Xinhui Song +4

Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their pref…

cs.CV2020★ 1 cited

Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation

Tianyang Shi, Zhengxia Zou, Yi Yuan +1

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using…

cs.CV2020★ 1 cited

Unsupervised Facial Action Unit Intensity Estimation via Differentiable Optimization

Xinhui Song, Tianyang Shi, Tianjia Shao +3

The automatic intensity estimation of facial action units (AUs) from a single image plays a vital role in facial analysis systems. One big challenge for data-driven AU intensity es…

cs.CV2020★ 4 cited

Multi-label Relation Modeling in Facial Action Units Detection

Xianpeng Ji, Yu Ding, Lincheng Li +2

This paper describes an approach to the facial action units detections. The involved action units (AU) include AU1 (Inner Brow Raiser), AU2 (Outer Brow Raiser), AU4 (Brow Lowerer),…

cs.CV2019★ 6 cited

FReeNet: Multi-Identity Face Reenactment

Jiangning Zhang, Xianfang Zeng, Mengmeng Wang +5

This paper presents a novel multi-identity face reenactment framework, named FReeNet, to transfer facial expressions from an arbitrary source face to a target face with a shared mo…