6 citations · 8 across the 7 of their papers we have counts for
9 papers
Learning Ad Hoc Network Dynamics via Graph-Structured World Models
Can Karacelebi, Yusuf Talha Sahin, Elif Surer +1
Ad hoc wireless networks exhibit complex, innate and coupled dynamics: node mobility, energy depletion and topology change that are difficult to model analytically. Model-free deep…
Interactive 3D visualization of surface roughness predictions in additive manufacturing: A data-driven framework
Engin Deniz Erkan, Elif Surer, Ulas Yaman
Surface roughness in Material Extrusion Additive Manufacturing varies across a part and is difficult to anticipate during process planning because it depends on both printing param…
Contributions from Pilot Projects in Quantum Technology Education as Support Action to Quantum Flagship
Sergej Faletic, Philipp Bitzenbauer, Maria Bondani +21
The GIREP community on teaching and learning quantum physics and the Education section of the Quantum flagship project of the European Union (QTEdu) have brought together different…
Developing a Framework for Heterotopias as Discursive Playgrounds: A Comparative Analysis of Non-Immersive and Immersive Technologies
Elif Hilal Korkut, Elif Surer
The discursive space represents the reordering of knowledge gained through accumulation. In the digital age, multimedia has become the language of information, and the space for ar…
Visualization in virtual reality: a systematic review
Elif Hilal Korkut, Elif Surer
Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient v…
Quantum Games and Interactive Tools for Quantum Technologies Outreach and Education
Zeki C. Seskir, Piotr Migdał, Carrie Weidner +21
In this article, we provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the community in recent years. The paper present…
Playtesting: What is Beyond Personas
Sinan Ariyurek, Elif Surer, Aysu Betin-Can
Playtesting is an essential step in the game design process. Game designers use the feedback from playtests to refine their designs. Game designers may employ procedural personas t…
Using Multi-Agent Reinforcement Learning in Auction Simulations
Medet Kanmaz, Elif Surer
Game theory has been developed by scientists as a theory of strategic interaction among players who are supposed to be perfectly rational. These strategic interactions might have b…
Automated Video Game Testing Using Synthetic and Human-Like Agents
Sinan Ariyurek, Aysu Betin-Can, Elif Surer
In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct…