65 citations · 99 across the 10 of their papers we have counts for
11 papers
Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling
Youngjoong Kwon, Dahun Kim, Duygu Ceylan +1
We present a method that enables synthesizing novel views and novel poses of arbitrary human performers from sparse multi-view images. A key ingredient of our method is a hybrid ap…
Bringing Telepresence to Every Desk
Shengze Wang, Ziheng Wang, Ryan Schmelzle +4
In this paper, we work to bring telepresence to every desktop. Unlike commercial systems, personal 3D video conferencing systems must render high-quality videos while remaining fin…
INV: Towards Streaming Incremental Neural Videos
Shengze Wang, Alexey Supikov, Joshua Ratcliff +2
Recent works in spatiotemporal radiance fields can produce photorealistic free-viewpoint videos. However, they are inherently unsuitable for interactive streaming scenarios (e.g. v…
An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy
Hanseul Jun, Husam Shaik, Dyan DeVeaux +3
The present research investigates the effectiveness of using a telepresence system compared to a video conferencing system and the effectiveness of using two cameras compared to on…
Learning Dynamic View Synthesis With Few RGBD Cameras
Shengze Wang, YoungJoong Kwon, Yuan Shen +4
There have been significant advancements in dynamic novel view synthesis in recent years. However, current deep learning models often require (1) prior models (e.g., SMPL human mod…
Echo-Reconstruction: Audio-Augmented 3D Scene Reconstruction
Justin Wilson, Nicholas Rewkowski, Ming C. Lin +1
Reflective and textureless surfaces such as windows, mirrors, and walls can be a challenge for object and scene reconstruction. These surfaces are often poorly reconstructed and fi…
Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering
Youngjoong Kwon, Dahun Kim, Duygu Ceylan +1
In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem…
Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
Praneeth Chakravarthula, Zhan Zhang, Okan Tursun +3
Computer-generated holographic (CGH) displays show great potential and are emerging as the next-generation displays for augmented and virtual reality, and automotive heads-up displ…
StereoDRNet: Dilated Residual Stereo Net
Rohan Chabra, Julian Straub, Chris Sweeney +2
We propose a system that uses a convolution neural network (CNN) to estimate depth from a stereo pair followed by volumetric fusion of the predicted depth maps to produce a 3D reco…
Real-time 3D Face-Eye Performance Capture of a Person Wearing VR Headset
Guoxian Song, Jianfei Cai, Tat-Jen Cham +3
Teleconference or telepresence based on virtual reality (VR) headmount display (HMD) device is a very interesting and promising application since HMD can provide immersive feelings…
Hatching for 3D prints: line-based halftoning for dual extrusion fused deposition modeling
Tim Kuipers, Willemijn Elkhuizen, Jouke Verlinden +1
This work presents a halftoning technique to manufacture 3D objects with the appearance of continuous grayscale imagery for Fused Deposition Modeling (FDM) printers. While droplet-…