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20192026
most citedProgressive NAPSAC: sampling from gradually growing neighborhoods

7 citations · 9 across the 11 of their papers we have counts for

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12 papers · 1 filter

cs.CV2026

BackTranslation2.0 -- A Linguistically Motivated Metric to Assess Sign Language Production

Oliver Cory, Maksym Ivashechkin, Karahan Sahin +6

Sign Languages (SLs) are the primary means of communication for millions of deaf individuals, yet existing evaluation metrics for generated SL remain simplistic and poorly aligned…

cs.CV2026

SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learning

Jianhe Low, Alexandre Symeonidis-Herzig, Maksym Ivashechkin +2

Sign Language Production (SLP) faces a fundamental trade-off: direct text-to-pose models suffer from regression-to-the-mean effects, while dictionary-retrieval methods produce disj…

cs.CV2025

HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting

Maksym Ivashechkin, Oscar Mendez, Richard Bowden

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or…

cs.CV2025

SignSplat: Rendering Sign Language via Gaussian Splatting

Maksym Ivashechkin, Oscar Mendez, Richard Bowden

State-of-the-art approaches for conditional human body rendering via Gaussian splatting typically focus on simple body motions captured from many views. This is often in the contex…

cs.CV20251 cited

HandOcc: NeRF-based Hand Rendering with Occupancy Networks

Maksym Ivashechkin, Oscar Mendez, Richard Bowden

We propose HandOcc, a novel framework for hand rendering based upon occupancy. Popular rendering methods such as NeRF are often combined with parametric meshes to provide deformabl…

cs.CV2024

Two Hands Are Better Than One: Resolving Hand to Hand Intersections via Occupancy Networks

Maksym Ivashechkin, Oscar Mendez, Richard Bowden

3D hand pose estimation from images has seen considerable interest from the literature, with new methods improving overall 3D accuracy. One current challenge is to address hand-to-…