2 papers
cs.GR2019
Multi-Resolution Rendering for Computationally Expensive Lighting Effects
Simon Besenthal, Sebastian Maisch, Timo Ropinski
Many lighting methods used in computer graphics such as indirect illumination can have very high computational costs and need to be approximated for real-time applications. These c…
cs.GR2018
Deep-learning the Latent Space of Light Transport
Pedro Hermosilla, Sebastian Maisch, Tobias Ritschel +1
We suggest a method to directly deep-learn light transport, i. e., the mapping from a 3D geometry-illumination-material configuration to a shaded 2D image. While many previous lear…