activity
20172026
most citedDeep Learning for Procedural Content Generation

143 citations · 546 across the 35 of their papers we have counts for

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Showing 2018Show all

7 papers · 1 filter

cs.AI2018★ 1 cited

A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking

Matthew Stephenson, Damien Anderson, Ahmed Khalifa +4

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method w…

cs.AI2018★ 25 cited

Generating Levels That Teach Mechanics

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is pla…

cs.AI2018★ 25 cited

AtDelfi: Automatically Designing Legible, Full Instructions For Games

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +3

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to…

cs.AI2018★ 19 cited

Talakat: Bullet Hell Generation through Constrained Map-Elites

Ahmed Khalifa, Scott Lee, Andy Nealen +1

We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of projec…

cs.LG2018★ 114 cited

Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation

Niels Justesen, Ruben Rodriguez Torrado, Philip Bontrager +3

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are tr…

cs.AI2018★ 14 cited

"Press Space to Fire": Automatic Video Game Tutorial Generation

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +1

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in sever…