143 citations · 546 across the 35 of their papers we have counts for
6 papers · 1 filter
Programmable Cellular Automata
Ahmed Khalifa, Muhammad Umair Nasir, Matthew Siper +2
Cellular automata is a local computation paradigm where complex behavior can arise from local interactions between simple functions. This paradigm has been used to explain many sys…
Evolutionary Machine Learning and Games
Julian Togelius, Ahmed Khalifa, Sam Earle +2
Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing gam…
Multi-Objective level generator generation with Marahel
Ahmed Khalifa, Julian Togelius
This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a mu…
Bootstrapping Conditional GANs for Video Game Level Generation
Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green +3
Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints,…
Procedural Content Generation through Quality Diversity
Daniele Gravina, Ahmed Khalifa, Antonios Liapis +2
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with expli…
ELIMINATION from Design to Analysis
Ahmed Khalifa, Dan Gopstein, Julian Togelius
Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper des…