1 citations · 2 across the 4 of their papers we have counts for
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Multi-Objective level generator generation with Marahel
Ahmed Khalifa, Julian Togelius
This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a mu…
Bootstrapping Conditional GANs for Video Game Level Generation
Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green +3
Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints,…
Procedural Content Generation through Quality Diversity
Daniele Gravina, Ahmed Khalifa, Antonios Liapis +2
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with expli…
ELIMINATION from Design to Analysis
Ahmed Khalifa, Dan Gopstein, Julian Togelius
Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper des…