activity
20172026
most citedDeep Learning for Procedural Content Generation

143 citations · 546 across the 35 of their papers we have counts for

collaborators
Showing 2019 · cs.AIShow all

6 papers · 2 filters

cs.AI2019

Automatic Critical Mechanic Discovery Using Playtraces in Video Games

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2

We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied t…

cs.AI2019

General Video Game Rule Generation

Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana +1

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition…

cs.AI2019

Two-step Constructive Approaches for Dungeon Generation

Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer +3

This paper presents a two-step generative approach for creating dungeons in the rogue-like puzzle game MiniDungeons 2. Generation is split into two steps, initially producing the a…

cs.AI2019

Intentional Computational Level Design

Ahmed Khalifa, Michael Cerny Green, Gabriella Barros +1

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being gener…

cs.AI2019★ 2 cited

Tree Search vs Optimization Approaches for Map Generation

Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green +1

Search-based procedural content generation uses stochastic global optimization algorithms to search for game content. However, standard tree search algorithms can be competitive wi…

cs.AI2019★ 1 cited

Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges +6

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; wi…