143 citations · 546 across the 35 of their papers we have counts for
6 papers · 2 filters
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2
We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied t…
General Video Game Rule Generation
Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana +1
We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition…
Two-step Constructive Approaches for Dungeon Generation
Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer +3
This paper presents a two-step generative approach for creating dungeons in the rogue-like puzzle game MiniDungeons 2. Generation is split into two steps, initially producing the a…
Intentional Computational Level Design
Ahmed Khalifa, Michael Cerny Green, Gabriella Barros +1
The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being gener…
Tree Search vs Optimization Approaches for Map Generation
Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green +1
Search-based procedural content generation uses stochastic global optimization algorithms to search for game content. However, standard tree search algorithms can be competitive wi…
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges +6
The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; wi…