collaborators

5 papers

cs.RO2025

View-Invariant Policy Learning via Zero-Shot Novel View Synthesis

Stephen Tian, Blake Wulfe, Kyle Sargent +4

Large-scale visuomotor policy learning is a promising approach toward developing generalizable manipulation systems. Yet, policies that can be deployed on diverse embodiments, envi…

cs.CV2024

Equivariant Ray Embeddings for Implicit Multi-View Depth Estimation

Yinshuang Xu, Dian Chen, Katherine Liu +4

Incorporating inductive bias by embedding geometric entities (such as rays) as input has proven successful in multi-view learning. However, the methods adopting this technique typi…

cs.CV2024

Incorporating dense metric depth into neural 3D representations for view synthesis and relighting

Arkadeep Narayan Chaudhury, Igor Vasiljevic, Sergey Zakharov +4

Synthesizing accurate geometry and photo-realistic appearance of small scenes is an active area of research with compelling use cases in gaming, virtual reality, robotic-manipulati…

cs.CV2024

Zero-Shot Multi-Object Scene Completion

Shun Iwase, Katherine Liu, Vitor Guizilini +4

We present a 3D scene completion method that recovers the complete geometry of multiple unseen objects in complex scenes from a single RGB-D image. Despite notable advancements in…

cs.CV2024

ReFiNe: Recursive Field Networks for Cross-modal Multi-scene Representation

Sergey Zakharov, Katherine Liu, Adrien Gaidon +1

The common trade-offs of state-of-the-art methods for multi-shape representation (a single model "packing" multiple objects) involve trading modeling accuracy against memory and st…