activity
20172026
most citedNo More Fine-Tuning? An Experimental Evaluation of Prompt Tuning in Code Intelligence

148 citations · 914 across the 176 of their papers we have counts for

collaborators

182 papers

cs.AI2026

Frozen Scenes, Shifting Winners: Configuration Fragility in Text-to-3D Evaluation

Anson Y. Lam, Shuqing Li, Michael R. Lyu

Can a text-to-3D leaderboard change when every generated scene stays fixed? We audit this question for rendered-image evaluation, where camera settings and caption wording become p…

cs.CV2026

MatLoom: Layered Text-to-Material Generation in a Compact Program Space

Anson Y. Lam, Shuqing Li, Michael R. Lyu

Material generation should produce not only an appearance, but also the rules that construct it. We introduce MatLoom, a compact, layer-oriented language for text-to-material gener…

cs.SE2026

From General Agents to RCA Experts: A Self-Evolving Harness for Root Cause Analysis

Haiyu Huang, Jiewei Lyu, Zhihan Jiang +5

Automated root cause analysis (RCA) with large language models (LLMs) has drawn growing attention. Today, SREs typically automate RCA with LLMs in one of two ways: directly using a…

cs.CV2026

CodeShrink: Adaptive Visual Compression for Efficient Multimodal Code Understanding

Wenxin Tang, Jingyu Xiao, Zhenyu Liu +6

Rendering source code as images offers a promising way to reduce the input costs of Multimodal Large Language Models (MLLMs). Adjusting image resolution can trade visual token cost…

cs.SE2026

VisualRepair: Dynamic Tool Calling and Region Focusing for Visual Software Issue Repair

Jingyu Xiao, Zhongyi Zhang, Haoran Hou +4

Automated Program Repair (APR) has witnessed significant progress with the advent of Large Language Models (LLMs). However, as modern software systems increasingly expose rich grap…

cs.AI2026

MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models

Tsz Hei Fan, Choi Wing Fung, Yuxuan Wan +2

Multi-scene navigation (clearing an objective in one bounded space and then crossing a portal into the next) is a defining feature of contemporary 3D games, but authoring it is lab…