26 citations · 52 across the 26 of their papers we have counts for
11 papers · 1 filter
FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head
Yingdong Hu, Yisheng He, Yiming Jiang +3
We propose FA-LAM, a Focus-Aware Large Avatar Model for one-shot animatable Gaussian head creation, while simultaneously enabling static 3D and dynamic 4D full-head recovery. The c…
Flash-VAED: Plug-and-Play VAE Decoders for Efficient Video Generation
Lunjie Zhu, Yushi Huang, Xingtong Ge +5
Latent diffusion models have enabled high-quality video synthesis, yet their inference remains costly and time-consuming. As diffusion transformers become increasingly efficient, t…
Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization
Fangyu Lin, Yingdong Hu, Zhening Liu +3
Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. Howev…
Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling
Zhening Liu, Rui Song, Yushi Huang +5
3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3…
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context
Jingzhi Bao, Hongze Chen, Lingting Zhu +10
Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…
Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos
Yingdong Hu, Yisheng He, Jinnan Chen +7
Instant reconstruction of dynamic 3D humans from uncalibrated sparse-view videos is critical for numerous downstream applications. Existing methods, however, are either limited by…
Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction
Zhening Liu, Yingdong Hu, Xinjie Zhang +4
The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view vid…
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
Xinjie Zhang, Zhening Liu, Yifan Zhang +7
4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and…
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
Hongze Chen, Zehong Lin, Jun Zhang
We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relightin…
EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings
Yingdong Hu, Zhening Liu, Jiawei Shao +2
Feed-forward based 3D Gaussian Splatting methods have demonstrated exceptional capability in real-time novel view synthesis for human models. However, current approaches are confin…
Spatial-Aware Latent Initialization for Controllable Image Generation
Wenqiang Sun, Teng Li, Zehong Lin +1
Recently, text-to-image diffusion models have demonstrated impressive ability to generate high-quality images conditioned on the textual input. However, these models struggle to ac…