activity
20192026
most citedUnderstanding and Improving Model Averaging in Federated Learning on Heterogeneous Data

26 citations · 52 across the 26 of their papers we have counts for

collaborators
Showing cs.CVShow all

11 papers · 1 filter

cs.CV2026

FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head

Yingdong Hu, Yisheng He, Yiming Jiang +3

We propose FA-LAM, a Focus-Aware Large Avatar Model for one-shot animatable Gaussian head creation, while simultaneously enabling static 3D and dynamic 4D full-head recovery. The c…

cs.CV2026

Flash-VAED: Plug-and-Play VAE Decoders for Efficient Video Generation

Lunjie Zhu, Yushi Huang, Xingtong Ge +5

Latent diffusion models have enabled high-quality video synthesis, yet their inference remains costly and time-consuming. As diffusion transformers become increasingly efficient, t…

cs.CV2026

Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization

Fangyu Lin, Yingdong Hu, Zhening Liu +3

Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. Howev…

cs.CV2025

Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling

Zhening Liu, Rui Song, Yushi Huang +5

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3…

cs.CV2025

LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Jingzhi Bao, Hongze Chen, Lingting Zhu +10

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR texture…

cs.CV2025

Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos

Yingdong Hu, Yisheng He, Jinnan Chen +7

Instant reconstruction of dynamic 3D humans from uncalibrated sparse-view videos is critical for numerous downstream applications. Existing methods, however, are either limited by…

cs.CV2024

Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction

Zhening Liu, Yingdong Hu, Xinjie Zhang +4

The recent development of 3D Gaussian Splatting (3DGS) has led to great interest in 4D dynamic spatial reconstruction. Existing approaches mainly rely on full-length multi-view vid…

cs.CV2024

MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes

Xinjie Zhang, Zhening Liu, Yifan Zhang +7

4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and…

cs.CV2024★ 1 cited

GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering

Hongze Chen, Zehong Lin, Jun Zhang

We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relightin…

cs.CV2024★ 1 cited

EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings

Yingdong Hu, Zhening Liu, Jiawei Shao +2

Feed-forward based 3D Gaussian Splatting methods have demonstrated exceptional capability in real-time novel view synthesis for human models. However, current approaches are confin…

cs.CV2024

Spatial-Aware Latent Initialization for Controllable Image Generation

Wenqiang Sun, Teng Li, Zehong Lin +1

Recently, text-to-image diffusion models have demonstrated impressive ability to generate high-quality images conditioned on the textual input. However, these models struggle to ac…