65 citations · 154 across the 9 of their papers we have counts for
9 papers
MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clips
Shibo Wang, Haonan He, Maria Parelli +3
Most RGB-based hand-object reconstruction methods rely on object templates, while template-free methods typically assume full object visibility. This assumption often breaks in rea…
RILe: Reinforced Imitation Learning
Mert Albaba, Sammy Christen, Thomas Langarek +3
Acquiring complex behaviors is essential for artificially intelligent agents, yet learning these behaviors in high-dimensional settings poses a significant challenge due to the vas…
MARLUI: Multi-Agent Reinforcement Learning for Adaptive UIs
Thomas Langerak, Sammy Christen, Mert Albaba +2
Adaptive user interfaces (UIs) automatically change an interface to better support users' tasks. Recently, machine learning techniques have enabled the transition to more powerful…
SemiMultiPose: A Semi-supervised Multi-animal Pose Estimation Framework
Ari Blau, Christoph Gebhardt, Andres Bendesky +2
Multi-animal pose estimation is essential for studying animals' social behaviors in neuroscience and neuroethology. Advanced approaches have been proposed to support multi-animal e…
Hierarchical Reinforcement Learning as a Model of Human Task Interleaving
Christoph Gebhardt, Antti Oulasvirta, Otmar Hilliges
How do people decide how long to continue in a task, when to switch, and to which other task? Understanding the mechanisms that underpin task interleaving is a long-standing goal i…
Optimizing for Aesthetically Pleasing Quadrotor Camera Motion
Christoph Gebhardt, Stefan Stevsic, Otmar Hilliges
In this paper we first contribute a large scale online study (N=400) to better understand aesthetic perception of aerial video. The results indicate that it is paramount to optimiz…
Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals
Christoph Gebhardt, Benjamin Hepp, Tobias Naegeli +2
In this paper we propose a computational design tool that al-lows end-users to create advanced quadrotor trajectories witha variety of application scenarios in mind. Our algorithm…
AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
Seonwook Park, Christoph Gebhardt, Roman Rädle +8
Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are numerous ways in which content and interactivity can be distributed. However, good solutions…
WYFIWYG: Investigating Effective User Support in Aerial Videography
Christoph Gebhardt, Otmar Hilliges
Tools for quadrotor trajectory design have enabled single videographers to create complex aerial video shots that previously required dedicated hardware and several operators. We b…