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20192026
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6 papers · 1 filter

cs.SE2026

sbom-unifier: Integration Framework for Heterogeneous SBOMs

Yusuke Moriwaki, Tetsuya Kanda, Yuki Manabe +5

A Software Bill of Materials (SBOM) is a machine-readable inventory of software components, increasingly required for vulnerability management and license compliance. However, exis…

cs.SE2026

Where Does Balance Break? Boundary Discovery for Game Balance Testing under a Finite Simulation Budget

Hiroki Mukai, Yusaku Kato, Norihiro Yoshida +2

Software testing often relies on assumptions such as reproducible executions and stable correctness criteria. However, many modern software systems exhibit non-deterministic execut…

cs.SE2026

CC4M: Code Clone Analysis and Visualization for Microservices

Gen Kawamata, Yuki Ota, Norihiro Yoshida +3

Microservice architecture supports software evolution by decomposing a system into small, loosely coupled services that can be deployed independently. Contrary to the expectation o…

cs.SE2026

Software Testing Beyond Closed Worlds: Open-World Games as an Extreme Case

Yusaku Kato, Norihiro Yoshida, Erina Makihara +1

Software testing research has traditionally relied on closed-world assumptions, such as finite state spaces, reproducible executions, and stable test oracles. However, many modern…

cs.SE2025

Automated Program Repair Based on REST API Specifications Using Large Language Models

Katsuki Yamagishi, Norihiro Yoshida, Erina Makihara +1

Many cloud services provide REST API accessible to client applications. However, developers often identify specification violations only during testing, as error messages typically…

cs.SE2025

BiFuzz: A Two-Stage Fuzzing Tool for Open-World Video Games

Yusaku Kato, Norihiro Yoshida, Erina Makihara +1

Open-world video games present a broader search space than other video games, posing challenges for test automation. Fuzzing, which generates new inputs by mutating an initial inpu…