6 papers · 1 filter
sbom-unifier: Integration Framework for Heterogeneous SBOMs
Yusuke Moriwaki, Tetsuya Kanda, Yuki Manabe +5
A Software Bill of Materials (SBOM) is a machine-readable inventory of software components, increasingly required for vulnerability management and license compliance. However, exis…
Where Does Balance Break? Boundary Discovery for Game Balance Testing under a Finite Simulation Budget
Hiroki Mukai, Yusaku Kato, Norihiro Yoshida +2
Software testing often relies on assumptions such as reproducible executions and stable correctness criteria. However, many modern software systems exhibit non-deterministic execut…
CC4M: Code Clone Analysis and Visualization for Microservices
Gen Kawamata, Yuki Ota, Norihiro Yoshida +3
Microservice architecture supports software evolution by decomposing a system into small, loosely coupled services that can be deployed independently. Contrary to the expectation o…
Software Testing Beyond Closed Worlds: Open-World Games as an Extreme Case
Yusaku Kato, Norihiro Yoshida, Erina Makihara +1
Software testing research has traditionally relied on closed-world assumptions, such as finite state spaces, reproducible executions, and stable test oracles. However, many modern…
Automated Program Repair Based on REST API Specifications Using Large Language Models
Katsuki Yamagishi, Norihiro Yoshida, Erina Makihara +1
Many cloud services provide REST API accessible to client applications. However, developers often identify specification violations only during testing, as error messages typically…
BiFuzz: A Two-Stage Fuzzing Tool for Open-World Video Games
Yusaku Kato, Norihiro Yoshida, Erina Makihara +1
Open-world video games present a broader search space than other video games, posing challenges for test automation. Fuzzing, which generates new inputs by mutating an initial inpu…