activity
20192021
most citedStudents Programming Competitions as an Educational Tool and a Motivational Incentive to Students

3 citations · 10 across the 8 of their papers we have counts for

collaborators

8 papers

cs.NI2021

Gamers Private Network Performance Forecasting. From Raw Data to the Data Warehouse with Machine Learning and Neural Nets

Albert Wong, Chun Yin Chiu, Gaétan Hains +4

Gamers Private Network (GPN) is a client/server technology that guarantees a connection for online video games that is more reliable and lower latency than a standard internet conn…

cs.CV2021

Roof Damage Assessment from Automated 3D Building Models

Kenichi Sugihara, Martin Wallace, Kongwen +2

The 3D building modelling is important in urban planning and related domains that draw upon the content of 3D models of urban scenes. Such 3D models can be used to visualize city i…

cs.CY20213 cited

Students Programming Competitions as an Educational Tool and a Motivational Incentive to Students

Youry Khmelevsky, Ken Chidlow

In this short paper we report on student programming competition results by students from the Computer Science Department (COSC) of Okanagan College (OC) and discuss the achieved r…

cs.DC20213 cited

Parallel Programming Applied Research Projects for Teaching Parallel Programming to Beginner Students

Youry Khmelevsky, Gaetan J. D. R. Hains

In this paper, we discuss the educational value of a few mid-size and one large applied research projects at the Computer Science Department of Okanagan College (OC) and at the Uni…

eess.SY2021

Developing industry-wide information management capabilities: A case study from British Columbia's tree fruit industry

Svan Lembke, Youry Khmelevsky, Lee Cartier

As an industry of primarily small and mid-size businesses, it is becoming increasingly more difficult for British Columbia (BC)'s tree fruit growers to compete with large, often ve…

cs.DC20201 cited

Machine Learning Prediction of Gamer's Private Networks

Chris Mazur, Jesse Ayers, Gaetan Hains +1

The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN s use middle-mile…