activity
20182023
most citedHigh-Quality Prediction Intervals for Deep Learning: A Distribution-Free, Ensembled Approach

150 citations · 309 across the 13 of their papers we have counts for

collaborators

13 papers

cs.AI2023★ 23 cited

Imitating Human Behaviour with Diffusion Models

Tim Pearce, Tabish Rashid, Anssi Kanervisto +8

Diffusion models have emerged as powerful generative models in the text-to-image domain. This paper studies their application as observation-to-action models for imitating human be…

cs.AI2023★ 3 cited

TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play

Fanqi Lin, Shiyu Huang, Tim Pearce +2

Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. I…

stat.ML2022★ 3 cited

Censored Quantile Regression Neural Networks for Distribution-Free Survival Analysis

Tim Pearce, Jong-Hyeon Jeong, Yichen Jia +1

This paper considers doing quantile regression on censored data using neural networks (NNs). This adds to the survival analysis toolkit by allowing direct prediction of the target…

cs.LG2021★ 5 cited

Bayesian Autoencoders: Analysing and Fixing the Bernoulli likelihood for Out-of-Distribution Detection

Bang Xiang Yong, Tim Pearce, Alexandra Brintrup

After an autoencoder (AE) has learnt to reconstruct one dataset, it might be expected that the likelihood on an out-of-distribution (OOD) input would be low. This has been studied…

cs.LG2021★ 47 cited

Understanding Softmax Confidence and Uncertainty

Tim Pearce, Alexandra Brintrup, Jun Zhu

It is often remarked that neural networks fail to increase their uncertainty when predicting on data far from the training distribution. Yet naively using softmax confidence as a p…

cs.AI2021

Counter-Strike Deathmatch with Large-Scale Behavioural Cloning

Tim Pearce, Jun Zhu

This paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input. The agent, a deep neural n…