activity
20182026
most citedLudii -- The Ludemic General Game System

27 citations · 66 across the 29 of their papers we have counts for

collaborators
Showing 2023Show all

5 papers · 1 filter

cs.AI2023

Cooperative AI via Decentralized Commitment Devices

Xinyuan Sun, Davide Crapis, Matt Stephenson +3

Credible commitment devices have been a popular approach for robust multi-agent coordination. However, existing commitment mechanisms face limitations like privacy, integrity, and…

cs.LG2023

Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds

Frederic Abraham, Matthew Stephenson

This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous…

cs.AI2023

Physics-Based Task Generation through Causal Sequence of Physical Interactions

Chathura Gamage, Vimukthini Pinto, Matthew Stephenson +1

Performing tasks in a physical environment is a crucial yet challenging problem for AI systems operating in the real world. Physics simulation-based tasks are often employed to fac…

cs.AI2023★ 1 cited

NovPhy: A Testbed for Physical Reasoning in Open-world Environments

Chathura Gamage, Vimukthini Pinto, Cheng Xue +4

Due to the emergence of AI systems that interact with the physical environment, there is an increased interest in incorporating physical reasoning capabilities into those AI system…

cs.AI2023

Measuring Board Game Distance

Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette +1

This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published…