27 citations · 66 across the 29 of their papers we have counts for
5 papers · 1 filter
Cooperative AI via Decentralized Commitment Devices
Xinyuan Sun, Davide Crapis, Matt Stephenson +3
Credible commitment devices have been a popular approach for robust multi-agent coordination. However, existing commitment mechanisms face limitations like privacy, integrity, and…
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds
Frederic Abraham, Matthew Stephenson
This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous…
Physics-Based Task Generation through Causal Sequence of Physical Interactions
Chathura Gamage, Vimukthini Pinto, Matthew Stephenson +1
Performing tasks in a physical environment is a crucial yet challenging problem for AI systems operating in the real world. Physics simulation-based tasks are often employed to fac…
NovPhy: A Testbed for Physical Reasoning in Open-world Environments
Chathura Gamage, Vimukthini Pinto, Cheng Xue +4
Due to the emergence of AI systems that interact with the physical environment, there is an increased interest in incorporating physical reasoning capabilities into those AI system…
Measuring Board Game Distance
Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette +1
This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published…