activity
20142023
most citedAttention-driven read-aloud technology increases reading comprehension in children with reading disabilities

40 citations · 92 across the 9 of their papers we have counts for

collaborators

10 papers

cs.HC2023★ 14 cited

Eyes on teleporting: comparing locomotion techniques in Virtual Reality with respect to presence, sickness and spatial orientation

Ariel Caputo, Massimo Zancanaro, Andrea Giachetti

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) techni…

cs.HC2023★ 6 cited

Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules

Margherita Andrao, Barbara Treccani, Massimo Zancanaro

This paper presents a qualitative study that investigates the effects of some language choices in expressing the trigger part of a trigger-action rule on the users' mental models.…

cs.HC2022★ 1 cited

Incorporating Personality Traits in User Modeling for EUD

Federica Cena, Cristina Gena, Claudio Mattutino +4

Personality traits such as Need for Cognition, Locus of Control, Mindset and Self-efficacy could impact the perception, acceptance and appreciation of recommendations provided to s…

cs.HC2021★ 9 cited

SENSATION: An Authoring Tool to Support Event-State Paradigm in End-User Development

Giuseppe Desolda, Francesco Greco, Francisco Guarnieri +2

In this paper, we present the design and the evaluation of an authoring tool for End-User Development, which supports the definition of Trigger-Actions rules that combines events a…

cs.HC2021★ 3 cited

Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality

Ariel Caputo, Andrea Giachetti, Salwa Abkal +2

In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is pre…

cs.HC2021★ 5 cited

Underground Astronauts: Understanding the Sporting Science of Speleology and its Implications for HCI

Eleonora Mencarini, Amon Rapp, Massimo Zancanaro

In this paper, we present a qualitative study on speleology that aims to widen the current understanding of people's practices in Nature and identify a design space for technology…

cs.HC2021★ 40 cited

Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities

Gianluca Schiavo, Nadia Mana, Ornella Mich +2

The paper presents the design of an assistive reading tool that integrates read-aloud technology with eye-tracking to regulate the speed of reading and support struggling readers i…

cs.CY2019

Following wrong suggestions: self-blame in human and computer scenarios

Andrea Beretta, Massimo Zancanaro, Bruno Lepri

This paper investigates the specific experience of following a suggestion by an intelligent machine that has a wrong outcome and the emotions people feel. By adopting a typical tas…

cs.HC2019★ 7 cited

Evaluating an Automated Mediator for Joint Narratives in a Conflict Situation

Massimo Zancanaro, Oliviero Stock, Gianluca Schiavo +9

Joint narratives are often used in the context of reconciliation interventions for people in social conflict situations, which arise, for example, due to ethnic or religious differ…

cs.HC2014★ 7 cited

Assessing the Performance of Question-and-Answer Communities Using Survival Analysis

Felipe Ortega, Gregorio Convertino, Massimo Zancanaro +1

Question-&-Answer (QA) websites have emerged as efficient platforms for knowledge sharing and problem solving. In particular, the Stack Exchange platform includes some of the most…