251 citations · 416 across the 10 of their papers we have counts for
5 papers · 1 filter
A Mixed User-Centered Approach to Enable Augmented Intelligence in Intelligent Tutoring Systems: The Case of MathAIde app
Guilherme Guerino, Luiz Rodrigues, Luana Bianchini +8
This study explores the integration of Augmented Intelligence (AuI) in Intelligent Tutoring Systems (ITS) to address challenges in Artificial Intelligence in Education (AIED), incl…
Do people's user types change over time? An exploratory study
Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari +1
In recent years, different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settin…
Does gamification affect flow experience? A systematic literature review
Wilk Oliveira, Olena Pastushenko, Luiz Rodrigues +4
In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of seco…
Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study
Armando Toda, Paula Palomino, Luiz Rodrigues +4
Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify…
Analysing gamification elements in educational environments using an existing Gamification taxonomy
Armando M. Toda, Ana C. T. Klock, Wilk Oliveira +7
Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks…