activity
20192021
most citedAnalysing gamification elements in educational environments using an existing Gamification taxonomy

251 citations · 375 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CL2021★ 10 cited

Exploring Bayesian Deep Learning for Urgent Instructor Intervention Need in MOOC Forums

Jialin Yu, Laila Alrajhi, Anoushka Harit +3

Massive Open Online Courses (MOOCs) have become a popular choice for e-learning thanks to their great flexibility. However, due to large numbers of learners and their diverse backg…

cs.HC2020★ 9 cited

Revealing the Hidden Patterns: A Comparative Study on Profiling Subpopulations of MOOC Students

Lei Shi, Alexandra I. Cristea, Armando M. Toda +1

Massive Open Online Courses (MOOCs) exhibit a remarkable heterogeneity of students. The advent of complex "big data" from MOOC platforms is a challenging yet rewarding opportunity…

cs.HC2020★ 45 cited

Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week's Activities

Ahmed Alamri, Mohammad Alshehri, Alexandra I. Cristea +4

While Massive Open Online Course (MOOCs) platforms provide knowledge in a new and unique way, the very high number of dropouts is a significant drawback. Several features are consi…

cs.HC2020★ 4 cited

Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study

Armando Toda, Paula Palomino, Luiz Rodrigues +4

Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify…

cs.HC2020★ 251 cited

Analysing gamification elements in educational environments using an existing Gamification taxonomy

Armando M. Toda, Ana C. T. Klock, Wilk Oliveira +7

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks…

cs.HC2020★ 15 cited

Is MOOC Learning Different for Dropouts? A Visually-Driven, Multi-granularity Explanatory ML Approach

Ahmed Alamri, Zhongtian Sun, Alexandra I. Cristea +3

Millions of people have enrolled and enrol (especially in the Covid-19 pandemic world) in MOOCs. However, the retention rate of learners is notoriously low. The majority of the res…

cs.CY2020

Social Engagement versus Learning Engagement -- An Exploratory Study of FutureLearn Learners

Lei Shi, Alexandra I. Cristea, Armando M. Toda +1

Massive Open Online Courses (MOOCs) continue to see increasing enrolment, but only a small percent of enrolees completes the MOOCs. Whilst a lot of research has focused on predicti…

cs.HC2020★ 5 cited

Exploring Navigation Styles in a FutureLearn MOOC

Lei Shi, Alexandra I. Cristea, Armando M. Toda +1

This paper presents for the first time a detailed analysis of fine-grained navigation style identification in MOOCs backed by a large number of active learners. The result shows 1)…

cs.HC2020★ 4 cited

Social Interactions Clustering MOOC Students: An Exploratory Study

Lei Shi, Alexandra Cristea, Ahmad Alamri +2

An exploratory study on social interactions of MOOC students in FutureLearn was conducted, to answer "how can we cluster students based on their social interactions?" Comments were…

cs.CY2019★ 32 cited

Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study

Armando M. Toda, Wilk Oliveira, Lei Shi +3

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to ga…