251 citations · 331 across the 9 of their papers we have counts for
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cs.HC2021★ 16 cited
Does gamification affect flow experience? A systematic literature review
Wilk Oliveira, Olena Pastushenko, Luiz Rodrigues +4
In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of seco…
cs.HC2021★ 10 cited
Automating Gamification Personalization: To the User and Beyond
Luiz Rodrigues, Armando M. Toda, Wilk Oliveira +3
Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously c…