activity
20192026
most citedCovariance Matrix Adaptation for the Rapid Illumination of Behavior Space

121 citations · 251 across the 23 of their papers we have counts for

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5 papers · 1 filter

cs.AI2022★ 11 cited

Deep Surrogate Assisted Generation of Environments

Varun Bhatt, Bryon Tjanaka, Matthew C. Fontaine +1

Recent progress in reinforcement learning (RL) has started producing generally capable agents that can solve a distribution of complex environments. These agents are typically test…

cs.AI2021★ 30 cited

Differentiable Quality Diversity

Matthew C. Fontaine, Stefanos Nikolaidis

Quality diversity (QD) is a growing branch of stochastic optimization research that studies the problem of generating an archive of solutions that maximize a given objective functi…

cs.AI2020★ 3 cited

Video Game Level Repair via Mixed Integer Linear Programming

Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover +3

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. Howe…

cs.AI2020★ 8 cited

Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network

Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa +4

Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar…

cs.AI2019

Evolving the Hearthstone Meta

Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee +3

Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate i…