6 citations · 7 across the 2 of their papers we have counts for
Showing cs.AIShow all
2 papers · 1 filter
cs.AI2021★ 1 cited
Fast Game Content Adaptation Through Bayesian-based Player Modelling
Miguel González-Duque, Rasmus Berg Palm, Sebastian Risi
In games, as well as many user-facing systems, adapting content to users' preferences and experience is an important challenge. This paper explores a novel method to realize this g…
cs.AI2020
Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error
Miguel González-Duque, Rasmus Berg Palm, David Ha +1
Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of…