◍wovepaper
SearchResearchersInstitutions
Sign in
researcher

Paul H. J. Kelly

5 papers hereh-index 2595 citations6 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author5

Across the 5 of 5 papers where every author was matched, so the position is known.

fields
  • cs.CV4
  • cs.GR1
same name
  • Paul H. J. Kelly — 2 papers, h 1
  • Paul H. J. Kelly — 1 paper, h 3
  • Paul H. J. Kelly — 1 paper, h 1

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

collaborators

5 papers

cs.GR2026

Rendering 3D Gaussians on a Graph Processor

Nicholas Fry, Ignacio Alzugaray, Mark Pupilli +2

We present the first implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU), comprising 1,472 independent tiles with only on-chip SRAM; constraints that…

cs.CV2026

Triangle Splatting SLAM

Nicholas Fry, Eric Dexheimer, Kirill Mazur +2

We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synth…

cs.CV2026

PixVOD: Pixel-Distributed Direct Visual Odometry and Depth Estimation

Shinjeong Kim, Ignacio Alzugaray, Callum Rhodes +2

Images composed of 2D pixel arrays are the standard input to computer vision algorithms, yet many underlying computations can be distributed across pixels. Transmitting raw, redund…

cs.CV2026

MLP Splatting: Object-Centric Neural Fields

Shinjeong Kim, Yuzhou Cheng, Xin Kong +2

3D representations are fundamental to scene rendering, understanding, and interaction. Recent approaches, such as 3D Gaussian Splatting and Neural Radiance Fields, achieve impressi…

cs.CV2024

Gaussian Splatting SLAM

Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly +1

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilis…

◍wovepaper

Papers, researchers and institutions, woven together.

Explore
  • Search
  • Researchers
  • Institutions
Account
  • Library
  • Chat
Data
  • arXiv.org
  • Semantic Scholar
  • OpenAlex
  • Latest RSS
AboutContactPrivacyDevelopersllms.txtopenapi.json
Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.