5 papers
Rendering 3D Gaussians on a Graph Processor
Nicholas Fry, Ignacio Alzugaray, Mark Pupilli +2
We present the first implementation of a 3D Gaussian renderer on an Intelligence Processing Unit (IPU), comprising 1,472 independent tiles with only on-chip SRAM; constraints that…
Triangle Splatting SLAM
Nicholas Fry, Eric Dexheimer, Kirill Mazur +2
We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synth…
PixVOD: Pixel-Distributed Direct Visual Odometry and Depth Estimation
Shinjeong Kim, Ignacio Alzugaray, Callum Rhodes +2
Images composed of 2D pixel arrays are the standard input to computer vision algorithms, yet many underlying computations can be distributed across pixels. Transmitting raw, redund…
MLP Splatting: Object-Centric Neural Fields
Shinjeong Kim, Yuzhou Cheng, Xin Kong +2
3D representations are fundamental to scene rendering, understanding, and interaction. Recent approaches, such as 3D Gaussian Splatting and Neural Radiance Fields, achieve impressi…
Gaussian Splatting SLAM
Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly +1
We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilis…