4 papers
Automatic Critical Mechanic Discovery Using Playtraces in Video Games
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +2
We present a new method of automatic critical mechanic discovery for video games using a combination of game description parsing and playtrace information. This method is applied t…
Evaluation of a Recommender System for Assisting Novice Game Designers
Tiago Machado, Daniel Gopstein, Oded Nov +3
Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improv…
Pitako -- Recommending Game Design Elements in Cicero
Tiago Machado, Dan Gopstein, Andy Nealen +1
Recommender Systems are widely and successfully applied in e-commerce. Could they be used for design? In this paper, we introduce Pitako1, a tool that applies the Recommender Syste…
AtDelfi: Automatically Designing Legible, Full Instructions For Games
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros +3
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to…