157 citations · 529 across the 78 of their papers we have counts for
4 papers · 1 filter
Adversarial Example Games
Avishek Joey Bose, Gauthier Gidel, Hugo Berard +4
The existence of adversarial examples capable of fooling trained neural network classifiers calls for a much better understanding of possible attacks to guide the development of sa…
Real World Games Look Like Spinning Tops
Wojciech Marian Czarnecki, Gauthier Gidel, Brendan Tracey +4
This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top…
A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets
Gauthier Gidel, David Balduzzi, Wojciech Marian Czarnecki +2
Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-bas…
Accelerating Smooth Games by Manipulating Spectral Shapes
Waïss Azizian, Damien Scieur, Ioannis Mitliagkas +2
We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobian…