32 citations · 108 across the 42 of their papers we have counts for
4 papers · 1 filter
Spectral domain decomposition method for physically-based rendering of photochromic/electrochromic glass windows
Guillaume Gbikpi-Benissan, Patrick Callet, Frederic Magoules
This paper covers the time consuming issues intrinsic to physically-based image rendering algorithms. First, glass materials optical properties were measured on samples of real gla…
Spectral Domain Decomposition Method for Natural Lighting and Medieval Glass Rendering
Guillaume Gbikpi-Benissan, Remi Cerise, Patrick Callet +1
In this paper, we use an original ray-tracing domain decomposition method to address image rendering of naturally lighted scenes. This new method allows to particularly analyze ren…
Interactive 3D fluid simulation: steering the simulation in progress using Lattice Boltzmann Method
Mengchen Wang, Nicolas Ferey, Patrick Bourdot +1
This paper describes a work in progress about software and hardware architecture to steer and control an ongoing fluid simulation in a context of a serious game application. We pro…
Spectral domain decomposition method for physically-based rendering of Royaumont abbey
Guillaume Gbikpi-Benissan, Patrick Callet, Frederic Magoules
In the context of a virtual reconstitution of the destroyed Royaumont abbey church, this paper investigates computer sciences issues intrinsic to the physically-based image renderi…