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20182022
most citedIs Independent Learning All You Need in the StarCraft Multi-Agent Challenge?

185 citations · 350 across the 7 of their papers we have counts for

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6 papers · 1 filter

cs.RO2021

OSCAR: Data-Driven Operational Space Control for Adaptive and Robust Robot Manipulation

Josiah Wong, Viktor Makoviychuk, Anima Anandkumar +1

Learning performant robot manipulation policies can be challenging due to high-dimensional continuous actions and complex physics-based dynamics. This can be alleviated through int…

cs.RO202155 cited

Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo +8

Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU. Both physics simulation and the neural network policy tr…

cs.RO2020

In-Hand Object Pose Tracking via Contact Feedback and GPU-Accelerated Robotic Simulation

Jacky Liang, Ankur Handa, Karl Van Wyk +3

Tracking the pose of an object while it is being held and manipulated by a robot hand is difficult for vision-based methods due to significant occlusions. Prior works have explored…

cs.RO201987 cited

Non-Smooth Newton Methods for Deformable Multi-Body Dynamics

Miles Macklin, Kenny Erleben, Matthias Müller +3

We present a framework for the simulation of rigid and deformable bodies in the presence of contact and friction. Our method is based on a non-smooth Newton iteration that solves t…

cs.RO2018

GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning

Jacky Liang, Viktor Makoviychuk, Ankur Handa +3

Most Deep Reinforcement Learning (Deep RL) algorithms require a prohibitively large number of training samples for learning complex tasks. Many recent works on speeding up Deep RL…

cs.RO2018

Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience

Yevgen Chebotar, Ankur Handa, Viktor Makoviychuk +4

We consider the problem of transferring policies to the real world by training on a distribution of simulated scenarios. Rather than manually tuning the randomization of simulation…