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20102023
most citedUsing an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools

29 citations · 73 across the 15 of their papers we have counts for

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4 papers · 1 filter

cs.HC2023

A Design Approach and Prototype Implementation for Factory Monitoring Based on Virtual and Augmented Reality at the Edge of Industry 4.0

Christos Anagnostopoulos, Georgios Mylonas, Apostolos P. Fournaris +1

Virtual and augmented reality are currently enjoying a great deal of attention from the research community and the industry towards their adoption within industrial spaces and proc…

cs.HC2019★ 29 cited

Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools

Georgios Mylonas, Dimitrios Amaxilatis, Lidia Pocero +3

The use of maker community tools and IoT technologies inside classrooms is spreading in an increasing number of education and science fields. GAIA is a European research project fo…

cs.HC2019

Scenarios for Educational and Game Activities using Internet of Things Data

Chrysanthi Tziortzioti, Irene Mavrommati, Georgios Mylonas +2

Raising awareness among young people and changing their behavior and habits concerning energy usage and the environment is key to achieving a sustainable planet. The goal to addres…

cs.HC2010★ 12 cited

The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game

Ioannis Chatzigiannakis, Georgios Mylonas, Orestis Akribopoulos +3

In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each othe…