2 papers
cs.AI2020
Mario Level Generation From Mechanics Using Scene Stitching
Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa +1
This paper presents a level generation method for Super Mario by stitching together pre-generated "scenes" that contain specific mechanics, using mechanic-sequences from agent play…
cs.AI2019
Automated Playtesting of Matching Tile Games
Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård +1
Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for…