activity
20192025
most citedGulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing

53 citations · 252 across the 18 of their papers we have counts for

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Showing 2019Show all

5 papers · 1 filter

cs.HC2019★ 4 cited

Toward a Taxonomy of Inventory Systems for Virtual Reality Games

Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller +1

Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used t…

cs.HC2019★ 52 cited

Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games

Sebastian Cmentowski, Andrey Krekhov, Jens Krüger

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive…

cs.HC2019★ 3 cited

Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games

Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich +1

Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our o…

cs.HC2019

The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games

Andrey Krekhov, Sebastian Cmentowski, Jens Krüger

Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon fo…

cs.HC2019★ 1 cited

Deadeye Visualization Revisited: Investigation of Preattentiveness and Applicability in Virtual Environments

Andrey Krekhov, Sebastian Cmentowski, Andre Waschk +1

Visualizations rely on highlighting to attract and guide our attention. To make an object of interest stand out independently from a number of distractors, the underlying visual cu…