activity
20182026
most citedEfficient learning of large sets of locally optimal classification rules

17 citations · 30 across the 18 of their papers we have counts for

collaborators

40 papers

cs.LG2026

Data Quality Rule Generation with LLMs

Anna-Christina Glock, Thomas Hütter, Johannes Fürnkranz +3

The validation of data, such as customer and employee data, is an important task in many organizations. Errors in data can have severe consequences. For example, a wrong drug unit…

cs.LG2026

RePAIR: Predictive Self-Supervised Representation Learning in Chess

Christoph Koller, Johannes Fürnkranz, Timo Bertram

In this paper, we introduce Representation Prediction via Autoencoding using Iterative Refinement (RePAIR) - a novel self-supervised representation learning architecture that synth…

cs.AI2024★ 2 cited

Contrastive Learning of Preferences with a Contextual InfoNCE Loss

Timo Bertram, Johannes Fürnkranz, Martin Müller

A common problem in contextual preference ranking is that a single preferred action is compared against several choices, thereby blowing up the complexity and skewing the preferenc…

cs.AI2024

Learning With Generalised Card Representations for "Magic: The Gathering"

Timo Bertram, Johannes Fürnkranz, Martin Müller

A defining feature of collectable card games is the deck building process prior to actual gameplay, in which players form their decks according to some restrictions. Learning to bu…

cs.AI2024

Efficiently Training Neural Networks for Imperfect Information Games by Sampling Information Sets

Timo Bertram, Johannes Fürnkranz, Martin Müller

In imperfect information games, the evaluation of a game state not only depends on the observable world but also relies on hidden parts of the environment. As accessing the obstruc…

cs.AI2024★ 2 cited

Neural Network-based Information Set Weighting for Playing Reconnaissance Blind Chess

Timo Bertram, Johannes Fürnkranz, Martin Müller

In imperfect information games, the game state is generally not fully observable to players. Therefore, good gameplay requires policies that deal with the different information tha…