167 citations · 227 across the 15 of their papers we have counts for
18 papers
Proscenium: Exploring Design Spaces of Layered Information Experience on a Large Dual-Layer Transparent Display
Chen Chen, Michel Pahud, David Brown +5
Layering information spaces is a promising strategy to design intuitive and engaging interactive experiences. Although multi-layer displays enable promising interaction techniques…
Intent Tagging: Exploring Micro-Prompting Interactions for Supporting Granular Human-GenAI Co-Creation Workflows
Frederic Gmeiner, Nicolai Marquardt, Michael Bentley +8
Despite Generative AI (GenAI) systems' potential for enhancing content creation, users often struggle to effectively integrate GenAI into their creative workflows. Core challenges…
AI-Instruments: Embodying Prompts as Instruments to Abstract & Reflect Graphical Interface Commands as General-Purpose Tools
Nathalie Riche, Anna Offenwanger, Frederic Gmeiner +6
Chat-based prompts respond with verbose linear-sequential texts, making it difficult to explore and refine ambiguous intents, back up and reinterpret, or shift directions in creati…
A Pilot Study on The Impact of Stereoscopic Display Type on User Interactions Within A Immersive Analytics Environment
Adam S. Williams, Xiaoyan Zhou, Michel Pahud +1
Immersive Analytics (IA) and consumer adoption of augmented reality (AR) and virtual reality (VR) head-mounted displays (HMDs) are both rapidly growing. When used in conjunction, s…
Quantifying the Effects of Working in VR for One Week
Verena Biener, Snehanjali Kalamkar, Negar Nouri +10
Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work…
PoVRPoint: Authoring Presentations in Mobile Virtual Reality
Verena Biener, Travis Gesslein, Daniel Schneider +9
Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input.…
Extended Reality for Knowledge Work in Everyday Environments
Verena Biener, Eyal Ofek, Michel Pahud +2
Virtual and Augmented Reality have the potential to change information work. The ability to modify the workers senses can transform everyday environments into a productive office,…
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays
Daniel Schneider, Verena Biener, Alexander Otte +9
An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy o…
Towards a Practical Virtual Office for Mobile Knowledge Workers
Eyal Ofek, Jens Grubert, Michel Pahud +2
As more people work from home or during travel, new opportunities and challenges arise around mobile office work. On one hand, people may work at flexible hours, independent of tra…
Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics
Jens Grubert, Eyal Ofek, Michel Pahud +1
With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interacti…
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
Verena Biener, Daniel Schneider, Travis Gesslein +6
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling ne…
Pen-based Interaction with Spreadsheets in Mobile Virtual Reality
Travis Gesslein, Verena Biener, Philipp Gagel +5
Virtual Reality (VR) can enhance the display and interaction of mobile knowledge work and in particular, spreadsheet applications. While spreadsheets are widely used yet are challe…
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality
Daniel Schneider, Alexander Otte, Travis Gesslein +9
Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used…
The Office of the Future: Virtual, Portable and Global
Jens Grubert, Eyal Ofek, Michel Pahud +1
Virtual Reality has the potential to change the way we work. We envision the future office worker to be able to work productively everywhere solely using portable standard input de…
Mobiles as Portals for Interacting with Virtual Data Visualizations
Michel Pahud, Eyal Ofek, Nathalie Henry Riche +2
We propose a set of techniques leveraging mobile devices as lenses to explore, interact and annotate n-dimensional data visualizations. The democratization of mobile devices, with…
Text Entry in Immersive Head-Mounted Display-based Virtual Reality using Standard Keyboards
Jens Grubert, Lukas Witzani, Eyal Ofek +3
We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications…
Effects of Hand Representations for Typing in Virtual Reality
Jens Grubert, Lukas Witzani, Eyal Ofek +3
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabilities, impossible in the real world, such as an unobstructed view of the keyboar…
Towards Interaction Around Unmodified Camera-equipped Mobile Devices
Jens Grubert, Eyal Ofek, Michel Pahud +2
Around-device interaction promises to extend the input space of mobile and wearable devices beyond the common but restricted touchscreen. So far, most around-device interaction app…