4 papers
Compression of Uniformly Distributed Unit Quaternions
Carsten Faber, Bastian Kuth, Rinaldo Schuster +2
Unit quaternions are widely used in computer graphics making their efficient compression critical for reducing memory consumption and bandwidth requirements. In this paper, we pres…
Towards Practical Meshlet Compression
Bastian Kuth, Max Oberberger, Felix Kawala +4
We propose a codec specifically designed for meshlet compression, optimized for rapid data-parallel GPU decompression within a mesh shader. Our compression strategy orders triangle…
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
Verena Biener, Daniel Schneider, Travis Gesslein +6
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling ne…
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality
Daniel Schneider, Alexander Otte, Travis Gesslein +9
Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used…