2 citations · 2 across the 3 of their papers we have counts for
4 papers
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays
Daniel Schneider, Verena Biener, Alexander Otte +9
An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy o…
Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
Verena Biener, Daniel Schneider, Travis Gesslein +6
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling ne…
Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality
Tim Menzner, Travis Gesslein, Alexander Otte +1
Virtual Reality enables the exploration of large information spaces. In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile…
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality
Daniel Schneider, Alexander Otte, Travis Gesslein +9
Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used…