activity
20182021
most citedTLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learning

12 citations · 21 across the 3 of their papers we have counts for

collaborators

9 papers

cs.LG20216 cited

FedCom: A Byzantine-Robust Local Model Aggregation Rule Using Data Commitment for Federated Learning

Bo Zhao, Peng Sun, Liming Fang +2

Federated learning (FL) is a promising privacy-preserving distributed machine learning methodology that allows multiple clients (i.e., workers) to collaboratively train statistical…

cs.LG202012 cited

TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learning

Peng Sun, Jiechao Xiong, Lei Han +5

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including D…

physics.flu-dyn2020

A novel control mode of bionic morphing tail based on deep reinforcement learning

Liming Zheng, Zhou Zhou, Pengbo Sun +2

In the field of fixed wing aircraft, many morphing technologies have been applied to the wing, such as adaptive airfoil, variable span aircraft, variable swept angle aircraft, etc.…

cs.LG20193 cited

Arena: a toolkit for Multi-Agent Reinforcement Learning

Qing Wang, Jiechao Xiong, Lei Han +5

We introduce Arena, a toolkit for multi-agent reinforcement learning (MARL) research. In MARL, it usually requires customizing observations, rewards and actions for each agent, cha…

cs.LG2018

Parametrized Deep Q-Networks Learning: Reinforcement Learning with Discrete-Continuous Hybrid Action Space

Jiechao Xiong, Qing Wang, Zhuoran Yang +7

Most existing deep reinforcement learning (DRL) frameworks consider either discrete action space or continuous action space solely. Motivated by applications in computer games, we…

cs.AI2018

TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game

Peng Sun, Xinghai Sun, Lei Han +8

Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS) game. The underlying challenges include a large observation space, a huge (continuous and i…