activity
20192023
most citedTStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Game

23 citations · 97 across the 14 of their papers we have counts for

collaborators
Showing cs.LGShow all

10 papers · 1 filter

cs.LG2023★ 2 cited

Eigensubspace of Temporal-Difference Dynamics and How It Improves Value Approximation in Reinforcement Learning

Qiang He, Tianyi Zhou, Meng Fang +1

We propose a novel value approximation method, namely Eigensubspace Regularized Critic (ERC) for deep reinforcement learning (RL). ERC is motivated by an analysis of the dynamics o…

cs.LG2023★ 2 cited

Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach

Yudi Zhang, Yali Du, Biwei Huang +4

A major challenge in reinforcement learning is to determine which state-action pairs are responsible for future rewards that are delayed. Reward redistribution serves as a solution…

cs.LG2022★ 2 cited

Superposing Many Tickets into One: A Performance Booster for Sparse Neural Network Training

Lu Yin, Vlado Menkovski, Meng Fang +5

Recent works on sparse neural network training (sparse training) have shown that a compelling trade-off between performance and efficiency can be achieved by training intrinsically…

cs.LG2022★ 13 cited

Rethinking Goal-conditioned Supervised Learning and Its Connection to Offline RL

Rui Yang, Yiming Lu, Wenzhe Li +6

Solving goal-conditioned tasks with sparse rewards using self-supervised learning is promising because of its simplicity and stability over current reinforcement learning (RL) algo…

cs.LG2021★ 2 cited

Safe Exploration by Solving Early Terminated MDP

Hao Sun, Ziping Xu, Meng Fang +4

Safe exploration is crucial for the real-world application of reinforcement learning (RL). Previous works consider the safe exploration problem as Constrained Markov Decision Proce…

cs.LG2021★ 13 cited

MHER: Model-based Hindsight Experience Replay

Rui Yang, Meng Fang, Lei Han +3

Solving multi-goal reinforcement learning (RL) problems with sparse rewards is generally challenging. Existing approaches have utilized goal relabeling on collected experiences to…

cs.LG2020★ 12 cited

TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learning

Peng Sun, Jiechao Xiong, Lei Han +5

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including D…

cs.LG2020★ 20 cited

Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games

Yunqiu Xu, Meng Fang, Ling Chen +3

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to repr…

cs.LG2020★ 2 cited

Zeroth-Order Supervised Policy Improvement

Hao Sun, Ziping Xu, Yuhang Song +4

Policy gradient (PG) algorithms have been widely used in reinforcement learning (RL). However, PG algorithms rely on exploiting the value function being learned with the first-orde…

cs.LG2019★ 3 cited

Arena: a toolkit for Multi-Agent Reinforcement Learning

Qing Wang, Jiechao Xiong, Lei Han +5

We introduce Arena, a toolkit for multi-agent reinforcement learning (MARL) research. In MARL, it usually requires customizing observations, rewards and actions for each agent, cha…