activity
20242026
collaborators

5 papers

cs.CV2026

EgoExoMoCap: Distributed Ego-Exo Human Motion Capture

Jiaxi Jiang, Bharat Lal Bhatnagar, Nan Yang +6

Human motion capture from head-mounted devices (HMDs) offers a scalable way to acquire real-world human motion and interaction data, which is crucial for applications in embodied A…

cs.CV2026

IMAGIN-4D: Image-Guided Controllable Interaction Generation

Sai Kumar Dwivedi, Federica Bogo, Buğra Tekin +6

Generating human-object interactions (HOI) is central to character animation, robotics, AR/VR, and embodied AI. Recent HOI generation methods synthesize motion from text, object ge…

cs.CV2026

EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR

Zhenyu Li, Sai Kumar Dwivedi, Filip Maric +11

Egocentric human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and…

cs.CV2025

From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models

German Barquero, Nadine Bertsch, Manojkumar Marramreddy +8

In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realis…

cs.CV2024

XR-MBT: Multi-modal Full Body Tracking for XR through Self-Supervision with Learned Depth Point Cloud Registration

Denys Rozumnyi, Nadine Bertsch, Othman Sbai +6

Tracking the full body motions of users in XR (AR/VR) devices is a fundamental challenge to bring a sense of authentic social presence. Due to the absence of dedicated leg sensors,…