2 citations · 2 across the 2 of their papers we have counts for
2 papers
cs.GR2019
Data-Driven Physical Face Inversion
Yeara Kozlov, Hongyi Xu, Moritz Bächer +3
Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches l…
cs.GR2014★ 2 cited
Regularized Harmonic Surface Deformation
Yeara Kozlov, Janick Martinez Esturo, Hans-Peter Seidel +1
Harmonic surface deformation is a well-known geometric modeling method that creates plausible deformations in an interactive manner. However, this method is susceptible to artifact…