93 citations · 156 across the 16 of their papers we have counts for
16 papers
AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation
Qingping Sun, Yanjun Wang, Ailing Zeng +8
Expressive human pose and shape estimation (a.k.a. 3D whole-body mesh recovery) involves the human body, hand, and expression estimation. Most existing methods have tackled this ta…
Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks
Tianhe Ren, Shilong Liu, Ailing Zeng +14
We introduce Grounded SAM, which uses Grounding DINO as an open-set object detector to combine with the segment anything model (SAM). This integration enables the detection and seg…
GPAvatar: Generalizable and Precise Head Avatar from Image(s)
Xuangeng Chu, Yu Li, Ailing Zeng +4
Head avatar reconstruction, crucial for applications in virtual reality, online meetings, gaming, and film industries, has garnered substantial attention within the computer vision…
DiffSHEG: A Diffusion-Based Approach for Real-Time Speech-driven Holistic 3D Expression and Gesture Generation
Junming Chen, Yunfei Liu, Jianan Wang +3
We propose DiffSHEG, a Diffusion-based approach for Speech-driven Holistic 3D Expression and Gesture generation with arbitrary length. While previous works focused on co-speech ges…
HumanTOMATO: Text-aligned Whole-body Motion Generation
Shunlin Lu, Ling-Hao Chen, Ailing Zeng +4
This work targets a novel text-driven whole-body motion generation task, which takes a given textual description as input and aims at generating high-quality, diverse, and coherent…
Direct Inversion: Boosting Diffusion-based Editing with 3 Lines of Code
Xuan Ju, Ailing Zeng, Yuxuan Bian +2
Text-guided diffusion models have revolutionized image generation and editing, offering exceptional realism and diversity. Specifically, in the context of diffusion-based editing,…