activity
20242026
collaborators

28 papers

cs.CV2026

Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning

Yuqi Zhang, Yadan Luo, Xiangyu Sun +3

High-quality 3D scene assets are critical for embodied applications such as robotic manipulation, navigation, and simulation. Despite their strong object priors, recent single-imag…

cs.CV2026

JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space

Xinnan Zhu, Ruijie Xu, Jiayu Ying +4

Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipelines, resulting in high test-time…

cs.CV2026

TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting

Yuyang Tan, Renhe Zhang, Hang Zhang +2

Referring 3D Gaussian Splatting (R3DGS), which utilizes natural language for 3D object segmentation, has emerged as a crucial capability for embodied AI. However, existing methods…

cs.CV2026

GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

Ao Gao, Jingyu Gong, Xin Tan +3

3D Gaussian Splatting (3DGS) has revolutionized high-fidelity neural rendering with its explicit representation and efficiency. However, reconstructing scenes from sparse viewpoint…

cs.RO2026

NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks

Zhihao Luo, Wentao Yan, Jingyu Gong +5

Recent advances in Graphical User Interface (GUI) and embodied navigation have driven progress, yet these domains have largely evolved in isolation, with disparate datasets and tra…

cs.CV2026

World2Minecraft: Occupancy-Driven Simulated Scenes Construction

Lechao Zhang, Haoran Xu, Jingyu Gong +3

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limi…