28 papers
Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning
Yuqi Zhang, Yadan Luo, Xiangyu Sun +3
High-quality 3D scene assets are critical for embodied applications such as robotic manipulation, navigation, and simulation. Despite their strong object priors, recent single-imag…
JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space
Xinnan Zhu, Ruijie Xu, Jiayu Ying +4
Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipelines, resulting in high test-time…
TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting
Yuyang Tan, Renhe Zhang, Hang Zhang +2
Referring 3D Gaussian Splatting (R3DGS), which utilizes natural language for 3D object segmentation, has emerged as a crucial capability for embodied AI. However, existing methods…
GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds
Ao Gao, Jingyu Gong, Xin Tan +3
3D Gaussian Splatting (3DGS) has revolutionized high-fidelity neural rendering with its explicit representation and efficiency. However, reconstructing scenes from sparse viewpoint…
NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks
Zhihao Luo, Wentao Yan, Jingyu Gong +5
Recent advances in Graphical User Interface (GUI) and embodied navigation have driven progress, yet these domains have largely evolved in isolation, with disparate datasets and tra…
World2Minecraft: Occupancy-Driven Simulated Scenes Construction
Lechao Zhang, Haoran Xu, Jingyu Gong +3
Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limi…