collaborators

5 papers

cs.CV2026

SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting

Zhang Chen, Shuai Wan, Fuzheng Yang +3

3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis in real-time; however its training efficiency and representation compactness are hindered by excessive prim…

cs.CV2026

REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance

Zhang Chen, Shuai Wan, Mengting Yu +2

Existing pruning methods for 3D Gaussian splatting (3DGS) suffer from either severe quality degradation or prohibitive computational overhead. In this paper, we propose REFINE, a h…

cs.CV2026

Objective Quality Assessment of Point Clouds Using Multi-scale Implicit Structural Similarity

Zhang Chen, Shuai Wan, Yuezhe Zhang +3

The unstructured and irregular nature of points poses a significant challenge for accurate point cloud quality assessment (PCQA), particularly in establishing accurate perceptual f…

cs.CV2025

RBFIM: Perceptual Quality Assessment for Compressed Point Clouds Using Radial Basis Function Interpolation

Zhang Chen, Shuai Wan, Siyu Ren +3

One of the main challenges in point cloud compression (PCC) is how to evaluate the perceived distortion so that the codec can be optimized for perceptual quality. Current standard…

cs.MM2025

Rendering-Oriented 3D Point Cloud Attribute Compression using Sparse Tensor-based Transformer

Xiao Huo, Junhui Hou, Shuai Wan +1

The evolution of 3D visualization techniques has fundamentally transformed how we interact with digital content. At the forefront of this change is point cloud technology, offering…