4 papers · 1 filter
GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM
Carlos A. Pinheiro de Sousa, Heiko Hamann, Oliver Deussen
With the growing demand for robotics, autonomous drones, and wearable extended reality systems, the deployment of Visual SLAM on embedded devices remains challenging. Tracking must…
Mesh2SLAM in VR: A Fast Geometry-Based SLAM Framework for Rapid Prototyping in Virtual Reality Applications
Carlos Augusto Pinheiro de Sousa, Heiko Hamann, Oliver Deussen
SLAM is a foundational technique with broad applications in robotics and AR/VR. SLAM simulations evaluate new concepts, but testing on resource-constrained devices, such as VR HMDs…
LARS: Light Augmented Reality System for Swarm
Mohsen Raoufi, Pawel Romanczuk, Heiko Hamann
We present the Light Augmented Reality System LARS as an open-source and cost-effective tool. LARS leverages light-projected visual scenes for indirect robot-robot and human-robot…
Purely vision-based collective movement of robots
David Mezey, Renaud Bastien, Yating Zheng +4
Collective movement inspired by animal groups promises inherited benefits for robot swarms, such as enhanced sensing and efficiency. However, while animals move in groups using onl…