4 papers
Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video
Yahao Shi, Yang Liu, Yanmin Wu +4
We propose DriveAnyMesh, a method for driving mesh guided by monocular video. Current 4D generation techniques encounter challenges with modern rendering engines. Implicit methods…
GSV3D: Gaussian Splatting-based Geometric Distillation with Stable Video Diffusion for Single-Image 3D Object Generation
Ye Tao, Jiawei Zhang, Yahao Shi +2
Image-based 3D generation has vast applications in robotics and gaming, where high-quality, diverse outputs and consistent 3D representations are crucial. However, existing methods…
OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding
Yanmin Wu, Jiarui Meng, Haijie Li +8
This paper introduces OpenGaussian, a method based on 3D Gaussian Splatting (3DGS) capable of 3D point-level open vocabulary understanding. Our primary motivation stems from observ…
GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
Yahao Shi, Yanmin Wu, Chenming Wu +7
This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geom…