From the 1 of 65 linked papers with an AI index.
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MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
RafaÅ Tobiasz, Grzegorz WilczyÅski, Marcin Mazur +3
Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numer…
FaceParts: Segmentation and Editing of Gaussian Splatting
Tymoteusz ZapaÅa, Julia Farganus, Dominik Galus +3
Facial editing is an important task with applications in entertainment, virtual reality, and digital avatars. Most existing approaches rely on generative models in the 2D image dom…
GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
Anastasiya Pechko, Piotr Borycki, Joanna WaczyÅska +4
As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content…
NegGS: Negative Gaussian Splatting
Artur Kasymov, Bartosz Czekaj, Marcin Mazur +2
One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a nove…