collaborators

8 papers

cs.LG2025

Compelling ReLU Networks to Exhibit Exponentially Many Linear Regions at Initialization and During Training

Max Milkert, David Hyde, Forrest Laine

In a neural network with ReLU activations, the number of piecewise linear regions in the output can grow exponentially with depth. However, this is highly unlikely to happen when t…

cs.GT2025

Online Competitive Information Gathering for Partially Observable Trajectory Games

Mel Krusniak, Hang Xu, Parker Palermo +1

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but plan…

cs.GT2025

Mixed Strategy Constraints in Continuous Games

Mel Krusniak, Forrest Laine

When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instanc…

cs.GT2025

Locally Optimal Solutions for Integer Programming Games

Pravesh Koirala, Mel Krusniak, Forrest Laine

Integer programming games (IPGs) are n-person games with integer strategy spaces. These games are used to model non-cooperative combinatorial decision-making and are used in domain…

cs.CG2025

Polyhedral Collision Detection via Vertex Enumeration

Andrew Cinar, Yue Zhao, Forrest Laine

Collision detection is a critical functionality for robotics. The degree to which objects collide cannot be represented as a continuously differentiable function for any shapes oth…

cs.GT2025

Does bilevel optimization result in more competitive racing behavior?

Andrew Cinar, Forrest Laine

Two-vehicle racing is natural example of a competitive dynamic game. As with most dynamic games, there are many ways in which the underlying solution concept can be structured, res…